The last couple of days saw abbreviated playtime as I slowly quested my way to 56 in Winterspring and the Eastern Plaguelands.
As per usual, I continue to hamstring myself by repeating stupid mistakes. Kill 40 yeti trying to get the last of 10 hides to drop? You better believe it was because I had one in the bank. (Third time banking quest items bit me, for those of you keeping count.) Questing and grinding in the plaguelands? Sure, we'll farm undead for over an hour before realizing I forgot to equip the trinket that causes rep turn-in items to drop.
I've nearly exhausted the non-elite, non-dungeon quests that are obvious in the areas I'm hunting. While I'm not looking forward to potentially grinding out the last 3 levels, I'll need to suck it up and spend time with the dead so I can purchase level 55 food.
That seems to be what's hurting-- after a certain point, the scaling doesn't seem to progress well. Besides the whole food thing, I'm using the same store-bought ammo I did at 40 due to cost and the inability to find the recipe that lets me make thorium shells. The top (x) projectile weapons are all bows, which would be great... if I were a troll. I love the aesthetic of "dwarf with gun". Between the launch cinematic with its damn-it-all gun-wielding, bear-commanding dwarven hunter and the fact we get +5 to boomsticks, it makes wanting to switch to bows distasteful at best.
Meanwhile, Tuesday saw the early release of the much-anticipated Dire Maul dungeon, with its three wings of adventure and mostly healing gear. I'll probably give it a go over the weekend when I can take a couple of hours to devote to it.
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