Well, 8.1 dropped and by the next day I'd finished all of the new content (except the pet battle dungeon). Take that as you will. Along with a ton of bug fixes, Blizzard released:
- a new warfront, which was a re-skinned version of the first one. If you already have 340+ gear, once you've played it once, you're just a glutton for punishment.
- two new island adventures
- a continuation of the war storyline…to a point. Only 3 of the four mission series are playable currently and the fourth will be available late next month.
- added new recipes for professions (the initial ones were seriously lacking diversity)
So for now, no new dungeons or a raid until the second half of January. There's supposed to be world incursions to fight, but I haven't seen one in a couple of evenings of playing.
Everything else is them playing with dials to try to improve things. They've increased the rates at which you earn artifact power (azurite) and gold a bit. They've lowered the xp requirements for leveling up characters pre-BFA considerably. They've increased the rewards for letting your Alliance self get ganked over and over again in world pvp from 10% to 30%, but it's all uninspiring.
For excitement, I enabled "war mode" on Strev and found out 3 things:
1. People don't want people with war mode on in their questing groups, even if it is just to kill a world boss
2. I seriously suck at world PvP. (To be fair I knew this one already.)
3. By making them significantly more frustrating, World PvP actually makes finishing world quests more engaging.
Spent a little time on Spindizzy and leveled her up to WoD territory. She's now 91 and going strong. I skipped a lot of WoD content when I started Legion. Consequently, no flight and it is slower going. Still a lot of fun, even if she dies more often than Strev & Anyth-- not having an escape button like invisibility or feign death results in higher repair bills.
I may block out some time with Strev just to go back and earn the "Pathfinder" flight rewards for the place.
What follows are the adventures of Magrom the Red, Dwarven Hunter on Bloodsail Buccaneers (Classic), Strev the Gnome Mage of Moon Guard (Retail), and a veritable army of alts.
The style of writing does vary from time to time and often may be viewed as self-indulgent prattling. There are many times I am horribly, horribly wrong or miss certain painfully obvious things. Some would say this adds to the charm. Likewise, grammatical and typographical errors likely abound. There is no excuse for this aside from sheer laziness.
Thursday, December 13, 2018
Sunday, November 25, 2018
and...that was BfA
Called it. So the bloom fell off the rose when I discovered that the very final Jaina mission, the Siege of Boralus, was a mythic-only dungeon you can't queue for. SERIOUSLY, BLIZZARD? Gating story content behind MYTHIC dungeons---whargarbl. Fine. I figured "How bad could it be?" and spent about 30 minutes in LFG finding other kindred souls who just wanted the stupid thing done for the story.
The long and the short of it was we wound up with a skilled healer, an incredible tank who took the time to explain what he was doing and why, and a couple of other DPS who .. well, tried really hard and were nice people who cared enough to watch strat videos on the fights beforehand.
All things being equal, the boss fights were actually quite enjoyable and the map was really fun. I took one death because of not fully understanding the first boss' fight mechanics, but after a battle rez, I quickly clued in on what to do (drag boss into bombs when he fixates on you) and how to do it (run to the other side of the bomb, not through it). To our credit, although we lost people in every fight, we never wiped. I tell you, I have never seen people gush at the end of a dungeon run like that. Best of all, I got to put the Jaina plot to rest.
I'm now revered with all of the factions except the Tortilla Seekers (yes, I know that's not the turtle faction's actual name but now it is the only thing I see), which allowed me to finish off the artifact necklace upgrades (which itself is now level 30) and finish the rest of the "war campaign" story… which wrapped up all of the current available content, sort of. Technically I still need revered with that last faction for the Pathfinder achievement and getting exalted with 7th Legion gives me access to another race of dwarves I will never play. As an aside, I wish I had known about the Contracts a few days earlier-- Inscriptionists can make "Contracts" that give a week-long buff that gives a bonus 10 rep for a specific faction per world quest completed. You can get them on the AH for under 100g, so that's nice.
I dropped inscription, which I had just picked up for Legion, and went back to my old reliable skinning. A few minutes yields hundreds of gold worth of materials and that gets me by. All told, after wasting about 30k on very short-term gear upgrades and another 6k on pets, I have a bank full of enchanting materials and have broken even on gold.
So, with BfA effectively "done", I can say that they seriously phoned it in this expansion. I enjoyed the ride, but there's nothing they didn't do better in previous expansions and certain changes with professions just seem petty. Example: They removed First Aid skill from the game, although tailors can still make bandages. Fishing goes from 1-150, but there's no difference between any of it. No related achievements; the fish from pools can be caught consistently without pools. There's no real 'trash fish' and even if you catch gray junk it is 3+ gold a cast. I'm just disappointed, really, at the total lack of effort.
Looking at the 8.1 preview, I'm hopeful. Well, not for fishing, of course, but I'm looking to see where they go with the story. In the meantime I have two months left on the sub, so I'm achievement hunting and solo clearing old 25-man heroic raids for transmog skins.
Skimming over some of my older posts, here's a couple of things I got wrong:
- The amazing world quest map layouts and buttons to auto-join groups isn't part of the base game. It's an AddOn called "World Quest Tracker" and I highly recommend it.
- With Warfronts doesn't matter who wins...it may be like a pve tol barad, but it will ALWAYS switch sides. If your side holds the zone, you get to farm it for stuff for a week. After a few days, the other side contributes enough raw materials to "fight for it", where they can play the mini-game for a few days then control it for a week.
Quite finally, I broke down and joined a guild just because I liked their name: "Heathens Aplenty". They are doing heroic raiding-- maybe I'll see about tagging along for one of those rides.
The long and the short of it was we wound up with a skilled healer, an incredible tank who took the time to explain what he was doing and why, and a couple of other DPS who .. well, tried really hard and were nice people who cared enough to watch strat videos on the fights beforehand.
All things being equal, the boss fights were actually quite enjoyable and the map was really fun. I took one death because of not fully understanding the first boss' fight mechanics, but after a battle rez, I quickly clued in on what to do (drag boss into bombs when he fixates on you) and how to do it (run to the other side of the bomb, not through it). To our credit, although we lost people in every fight, we never wiped. I tell you, I have never seen people gush at the end of a dungeon run like that. Best of all, I got to put the Jaina plot to rest.
I'm now revered with all of the factions except the Tortilla Seekers (yes, I know that's not the turtle faction's actual name but now it is the only thing I see), which allowed me to finish off the artifact necklace upgrades (which itself is now level 30) and finish the rest of the "war campaign" story… which wrapped up all of the current available content, sort of. Technically I still need revered with that last faction for the Pathfinder achievement and getting exalted with 7th Legion gives me access to another race of dwarves I will never play. As an aside, I wish I had known about the Contracts a few days earlier-- Inscriptionists can make "Contracts" that give a week-long buff that gives a bonus 10 rep for a specific faction per world quest completed. You can get them on the AH for under 100g, so that's nice.
I dropped inscription, which I had just picked up for Legion, and went back to my old reliable skinning. A few minutes yields hundreds of gold worth of materials and that gets me by. All told, after wasting about 30k on very short-term gear upgrades and another 6k on pets, I have a bank full of enchanting materials and have broken even on gold.
So, with BfA effectively "done", I can say that they seriously phoned it in this expansion. I enjoyed the ride, but there's nothing they didn't do better in previous expansions and certain changes with professions just seem petty. Example: They removed First Aid skill from the game, although tailors can still make bandages. Fishing goes from 1-150, but there's no difference between any of it. No related achievements; the fish from pools can be caught consistently without pools. There's no real 'trash fish' and even if you catch gray junk it is 3+ gold a cast. I'm just disappointed, really, at the total lack of effort.
Looking at the 8.1 preview, I'm hopeful. Well, not for fishing, of course, but I'm looking to see where they go with the story. In the meantime I have two months left on the sub, so I'm achievement hunting and solo clearing old 25-man heroic raids for transmog skins.
Skimming over some of my older posts, here's a couple of things I got wrong:
- The amazing world quest map layouts and buttons to auto-join groups isn't part of the base game. It's an AddOn called "World Quest Tracker" and I highly recommend it.
- With Warfronts doesn't matter who wins...it may be like a pve tol barad, but it will ALWAYS switch sides. If your side holds the zone, you get to farm it for stuff for a week. After a few days, the other side contributes enough raw materials to "fight for it", where they can play the mini-game for a few days then control it for a week.
Quite finally, I broke down and joined a guild just because I liked their name: "Heathens Aplenty". They are doing heroic raiding-- maybe I'll see about tagging along for one of those rides.
Wednesday, November 21, 2018
Proudmoore Keep on Burnin'
Left a mage job in Gnome City
Castin' in Gnomeregan e'ry night and day,
And I never lost one moment of sheepin'
Worryin' bout Theramore's kin'
But we'll keep on yearnin'
For Jaina who keeps bein' spurned an'
Trolled and trolled and bein' sold up the river…
Wiped a lot of times in Uldir,
Didn't stand in fires, but still the tanks cried,
But I never topped the DPS charts,
'Til I ran Alterac and nuked far and wide
But I kept on yearnin'
For Jaina who keeps bein' spurned an'
Trolled and trolled and bein' sold up the river…
So I went down to the river,
Walked among the shadows; found Jaina inside
There she stood haunted, hounded by the troubles,
Burdens that she's carried since the day Arthas died…
So I finished up the Jaina Proudmoore stuff with just the Very Final Quest to go, which is (of course) a new dungeon. It promises to be nifty in a manning a city under siege sort of thing. Disclaimer: nifty in a WoW sort of way. I'm fully expecting it to fall MARATHONS short of the actual city-under-siege Epic Battle content I played in Lord of the Rings Online. (For all of its faults, some things they did incredibly well.) The earlier Jaina rescue portion was well-handled and blended cut scene and story throughout a single player instanced scenario. It really struck home how much emotional baggage she's been carrying and internalizing since the days of Warcraft III. All in all, I wound up liking a character I hated and liking a character I loved even more.
Nice work, ActiBlizzard-- you get one point for this, but I'm sure you'll screw something else up soon to make up for it.
Castin' in Gnomeregan e'ry night and day,
And I never lost one moment of sheepin'
Worryin' bout Theramore's kin'
But we'll keep on yearnin'
For Jaina who keeps bein' spurned an'
Trolled and trolled and bein' sold up the river…
Wiped a lot of times in Uldir,
Didn't stand in fires, but still the tanks cried,
But I never topped the DPS charts,
'Til I ran Alterac and nuked far and wide
But I kept on yearnin'
For Jaina who keeps bein' spurned an'
Trolled and trolled and bein' sold up the river…
So I went down to the river,
Walked among the shadows; found Jaina inside
There she stood haunted, hounded by the troubles,
Burdens that she's carried since the day Arthas died…
So I finished up the Jaina Proudmoore stuff with just the Very Final Quest to go, which is (of course) a new dungeon. It promises to be nifty in a manning a city under siege sort of thing. Disclaimer: nifty in a WoW sort of way. I'm fully expecting it to fall MARATHONS short of the actual city-under-siege Epic Battle content I played in Lord of the Rings Online. (For all of its faults, some things they did incredibly well.) The earlier Jaina rescue portion was well-handled and blended cut scene and story throughout a single player instanced scenario. It really struck home how much emotional baggage she's been carrying and internalizing since the days of Warcraft III. All in all, I wound up liking a character I hated and liking a character I loved even more.
Nice work, ActiBlizzard-- you get one point for this, but I'm sure you'll screw something else up soon to make up for it.
Tuesday, November 20, 2018
Kul Tourist
Last night was more of a "checklist evening", as I had little time and wanted to maximize it.
I ran around cleaning out remaining world bosses on my nightly WQ tour. The very nice thing about open world group content, including the world bosses is there's a little button that lets you create/join a group that's there for that content. With world bosses, it is an auto-join raid that phases you into the group's server and there's usually a pile of dead world bosses as people drop and join after each speedy kill. It makes the experience pretty trivial, but very nice rewards for the trouble of running out where one is.
Afterwards, I finally got around to claiming an outpost on Zandalar I'd been neglecting for a while. As you gain faction reputation, you buy the ability to start follower missions that culminate with you walking to the middle of gods-knows-where in Trollville to establish a small camp. The benefits of doing so is that it gives you another flight point, which helps when exploring the other continent immensely. Speaking of, I took a few minutes to drive around and get the achievement for fully exploring the Horde and Alliance islands. This really didn't take long, as I'd gotten most of the locations by questing, but some areas along the map edges had eluded me.
Knocked out a small 3 man quest that had been lodged in my log for about a week, giving another small achievement for finishing "The Long Con". It was one of the few 3-man fights I've found that I couldn't solo and I'd been having a devil of a time scaring up a group for it. Really glad to have it off the list.
I ran around cleaning out remaining world bosses on my nightly WQ tour. The very nice thing about open world group content, including the world bosses is there's a little button that lets you create/join a group that's there for that content. With world bosses, it is an auto-join raid that phases you into the group's server and there's usually a pile of dead world bosses as people drop and join after each speedy kill. It makes the experience pretty trivial, but very nice rewards for the trouble of running out where one is.
Afterwards, I finally got around to claiming an outpost on Zandalar I'd been neglecting for a while. As you gain faction reputation, you buy the ability to start follower missions that culminate with you walking to the middle of gods-knows-where in Trollville to establish a small camp. The benefits of doing so is that it gives you another flight point, which helps when exploring the other continent immensely. Speaking of, I took a few minutes to drive around and get the achievement for fully exploring the Horde and Alliance islands. This really didn't take long, as I'd gotten most of the locations by questing, but some areas along the map edges had eluded me.
Knocked out a small 3 man quest that had been lodged in my log for about a week, giving another small achievement for finishing "The Long Con". It was one of the few 3-man fights I've found that I couldn't solo and I'd been having a devil of a time scaring up a group for it. Really glad to have it off the list.
Monday, November 19, 2018
A Weekend in Review
Friday and Saturday was rife with disappointment. I gritted my teeth and finished the other BC Heroics (another trip to Arcratraz, plus the ones where there's 18 rifts to seal and the one with a bunch of orcs that isn't Hellfire Ramparts. God, I suck at remembering trivial things.) During all of this the only gear I won were pieces that would replace Azurite pieces, so 100% useless. But at the end, I got my Uldir loot chest… and get a crappy trinket significantly worse than what I currently had. Literally ANY other piece of gear would have been better. Que sera, sera.
Tried and failed to finish the 3rd wing of LFR. The game put me against the final boss as a replacement for someone who noped out of the first wipe. an hour and 4 more wipes later, the whole thing fell apart. The boss requires several situational awareness and an ability to coordinate you typically don't get in a LFR group. The main mechanic is orbs have to be fed to "The thing in the wall" and once a number of them have been fed, boss becomes vulnerable and beams kill adds. The problem is these orbs spawn alternately up ramps on opposite sides of the map and put slowing debuffs on the carriers so that by 10 seconds they are permanently rooted. Orbs can be handed off relay-style, but not for any real distance, so coordination is necessary. Meanwhile everyone ELSE needs to be ignoring the boss and clearing the many, many adds that are trying to kill the orb carriers while dodging balls of hurt that create more adds.
I'm sure this can be done by some LFR raids, but not mine. The best we got the boss down to was 26%. A little disappointed, I looked for other things to do.
I made good on my self-made promise to collect war resources with my WQing, which led into having enough laying around that I could unlock the next level of class hall-style research, if I had the pre-requisites done. This would require visiting five different islands for "adventures"-- short three man race-the-other-team-to-collect-resources outdoor dungeons that replaced Scenarios this expansion. There's only three different islands in rotation on any given week and I had only done one this week.
I don't like the Island Adventures at all. In theory, it should be up my alley: small group pve that rewards efficiency. As always, hell is other people. The mobs are too densely populated to skirt around reliably, too beefy for a mage to take down solo, and if you die, you will respawn at the beginning of the map. I'll spare the details, but when I spawn in we have maybe 15% to reach our side's collection goal and the other team (3 NPCs with "better AI" to act like players) was trailing far behind. I can only assume the previous 3rd man dropped out because of the particularly toxic death knight who "could solo this entire %$#%ing island without scrub help". Umm…sorry for zoning in? I ride my horse over to where the action is, and start killing and mining. For reasons unknown, I get called a "useless trash can", which is without a doubt the most hilarious thing I have ever been called in an MMO. I can only assume Mr. D. Knight has some personal things going on in his life and I hope he's able to come to terms with them.
Finishing the map let me start researching how to get more "doubloons" from Island Adventures and I'm now stalled from doing more research because I need more followers. I think I need reputation for that, so it was off to do something else.
Because I hate myself, I queued up for an Epic Battleground (the 40 man deals are now separate from the others). As an aside, apparently "Strand of the Ancients" got pulled this expansion, so Epic BGs are either Isle of Conquest or Alterac Valley. In the years since I last played the metas for playing these have changed. The best way to win AV now, for example, is to ignore absolutely everything, not fight any players, burn the towers at the end and kill the boss. The best way to win Isle of Conquest remains "transfer to Horde".
Isle of conquest has been around for 10 years and Alliance can never figure out to win it, so when I get thrown into it for the third time, I settle in for the argument as to whether docks or hangars are more important (the correct answer is 'hangars') and wait to charge forward to get wiped at mid ("The middle"). What followed was 20 minutes of the most WTFery I have ever seen in a IoC map.
Alliance takes mid, hangars, AND docks. That alone would be enough for the record books. DESPITE THIS, our vehicle drivers don't have a clue (some things are a constant) and get wrecked by defenses. Meanwhile, the Horde snag docks long enough to get -1- catapult to our empty keep and send their masses in. By the time we have their gate down to 60%, they have completely blown ours down and have started attacking the boss. A bunch of us head back to defend and Horde wipes against our boss at 22%. We back and forth and hold the courtyard for what seems ages. We lost mid and the hangars, but somehow hold onto the docks. We get routed from our base and have to hurry back to stop another attack on our boss and wipe them at 60%. By this point, we finally get their wall down and take on the boss.
And we won. Absolutely amazing.
To celebrate, I decided to finish off the third zone (Drustvar) I'd put off since hitting 120. It's the "tightly packed creepy woods covering hills" biome I hate (Gilneas on meth) and "witch-themed" to the point of being ridiculous. The ending of the zone's plotline was so telegraphed, you'd think Blizzard owed Samuel Morse royalties. Fortunately, I was already about 2/3rds through with it and the quests were more tedium than time-consuming. Finishing it unlocked a bevy of achievements, but more importantly, a new quest line that picks up the overarching Kul Tiras plotline that disappeared without a trace shortly after the beginning of the expansion.
As a spoiler-free aside, I really don't like the idea of Jaina Proudmoore being a "damsel in distress". It doesn't fit at all with the character I know and love, but here I am, doing some rescuing. So far this questline is a lot of back-and-forth between far-flung places and the World's Most Inconveniently Mapped Castle-Fortress with some 5-man dungeon delving thrown in for good measure. Fortunately, these can be run on 'normal', which I'm delightfully overgeared for (i340 baby!), so I don't have to worry too much about getting one shot when encountering new boss mechanics. I'll be doing more of this tonight and I'm a little excited to see where it goes.
I'm REALLY hoping this is all part of an unrevealed "master plan" by Jaina.
The Thanksgiving Event, Pilgrim's Bounty, is ongoing but I didn't see where anything had changed in the past billion years so it's going to be mostly ignored. You can get a 10% hour long rep bonus for playing the eating mini-game but honestly, I think it's mostly more trouble than it's worth. Translation: I will, of course, be doing it before I do my nightly WQ gauntlet to maximize rep. This is because in order to unlock master mount speeds (the first step towards flight this expansion), the two remaining things I have to do is "get revered with all the new factions" and "finish the war campaign"… which also requires reputation.
Finished the evening by advancing the story plotline to the point where I have to do another dungeon and it was too late to get involved with that.
ps. It seems as though at this rate, I may actually finish the expansion on Strev before my friend starts it. When he gets to that point, I've got Anyth the Huntress @ 107 and Onsunshine the Druid @ 110 who can run content on level-- and best of all, I have no clue on how to play either character anymore! It's comedy that writes itself.
pps. I logged on Anyth and discovered that her guild "woke up" and added a number of people in the past 48 hours. Amazing. Also, they didn't have anything in their bank worth taking.
Tried and failed to finish the 3rd wing of LFR. The game put me against the final boss as a replacement for someone who noped out of the first wipe. an hour and 4 more wipes later, the whole thing fell apart. The boss requires several situational awareness and an ability to coordinate you typically don't get in a LFR group. The main mechanic is orbs have to be fed to "The thing in the wall" and once a number of them have been fed, boss becomes vulnerable and beams kill adds. The problem is these orbs spawn alternately up ramps on opposite sides of the map and put slowing debuffs on the carriers so that by 10 seconds they are permanently rooted. Orbs can be handed off relay-style, but not for any real distance, so coordination is necessary. Meanwhile everyone ELSE needs to be ignoring the boss and clearing the many, many adds that are trying to kill the orb carriers while dodging balls of hurt that create more adds.
I'm sure this can be done by some LFR raids, but not mine. The best we got the boss down to was 26%. A little disappointed, I looked for other things to do.
I made good on my self-made promise to collect war resources with my WQing, which led into having enough laying around that I could unlock the next level of class hall-style research, if I had the pre-requisites done. This would require visiting five different islands for "adventures"-- short three man race-the-other-team-to-collect-resources outdoor dungeons that replaced Scenarios this expansion. There's only three different islands in rotation on any given week and I had only done one this week.
I don't like the Island Adventures at all. In theory, it should be up my alley: small group pve that rewards efficiency. As always, hell is other people. The mobs are too densely populated to skirt around reliably, too beefy for a mage to take down solo, and if you die, you will respawn at the beginning of the map. I'll spare the details, but when I spawn in we have maybe 15% to reach our side's collection goal and the other team (3 NPCs with "better AI" to act like players) was trailing far behind. I can only assume the previous 3rd man dropped out because of the particularly toxic death knight who "could solo this entire %$#%ing island without scrub help". Umm…sorry for zoning in? I ride my horse over to where the action is, and start killing and mining. For reasons unknown, I get called a "useless trash can", which is without a doubt the most hilarious thing I have ever been called in an MMO. I can only assume Mr. D. Knight has some personal things going on in his life and I hope he's able to come to terms with them.
Finishing the map let me start researching how to get more "doubloons" from Island Adventures and I'm now stalled from doing more research because I need more followers. I think I need reputation for that, so it was off to do something else.
Because I hate myself, I queued up for an Epic Battleground (the 40 man deals are now separate from the others). As an aside, apparently "Strand of the Ancients" got pulled this expansion, so Epic BGs are either Isle of Conquest or Alterac Valley. In the years since I last played the metas for playing these have changed. The best way to win AV now, for example, is to ignore absolutely everything, not fight any players, burn the towers at the end and kill the boss. The best way to win Isle of Conquest remains "transfer to Horde".
Isle of conquest has been around for 10 years and Alliance can never figure out to win it, so when I get thrown into it for the third time, I settle in for the argument as to whether docks or hangars are more important (the correct answer is 'hangars') and wait to charge forward to get wiped at mid ("The middle"). What followed was 20 minutes of the most WTFery I have ever seen in a IoC map.
Alliance takes mid, hangars, AND docks. That alone would be enough for the record books. DESPITE THIS, our vehicle drivers don't have a clue (some things are a constant) and get wrecked by defenses. Meanwhile, the Horde snag docks long enough to get -1- catapult to our empty keep and send their masses in. By the time we have their gate down to 60%, they have completely blown ours down and have started attacking the boss. A bunch of us head back to defend and Horde wipes against our boss at 22%. We back and forth and hold the courtyard for what seems ages. We lost mid and the hangars, but somehow hold onto the docks. We get routed from our base and have to hurry back to stop another attack on our boss and wipe them at 60%. By this point, we finally get their wall down and take on the boss.
And we won. Absolutely amazing.
To celebrate, I decided to finish off the third zone (Drustvar) I'd put off since hitting 120. It's the "tightly packed creepy woods covering hills" biome I hate (Gilneas on meth) and "witch-themed" to the point of being ridiculous. The ending of the zone's plotline was so telegraphed, you'd think Blizzard owed Samuel Morse royalties. Fortunately, I was already about 2/3rds through with it and the quests were more tedium than time-consuming. Finishing it unlocked a bevy of achievements, but more importantly, a new quest line that picks up the overarching Kul Tiras plotline that disappeared without a trace shortly after the beginning of the expansion.
As a spoiler-free aside, I really don't like the idea of Jaina Proudmoore being a "damsel in distress". It doesn't fit at all with the character I know and love, but here I am, doing some rescuing. So far this questline is a lot of back-and-forth between far-flung places and the World's Most Inconveniently Mapped Castle-Fortress with some 5-man dungeon delving thrown in for good measure. Fortunately, these can be run on 'normal', which I'm delightfully overgeared for (i340 baby!), so I don't have to worry too much about getting one shot when encountering new boss mechanics. I'll be doing more of this tonight and I'm a little excited to see where it goes.
I'm REALLY hoping this is all part of an unrevealed "master plan" by Jaina.
The Thanksgiving Event, Pilgrim's Bounty, is ongoing but I didn't see where anything had changed in the past billion years so it's going to be mostly ignored. You can get a 10% hour long rep bonus for playing the eating mini-game but honestly, I think it's mostly more trouble than it's worth. Translation: I will, of course, be doing it before I do my nightly WQ gauntlet to maximize rep. This is because in order to unlock master mount speeds (the first step towards flight this expansion), the two remaining things I have to do is "get revered with all the new factions" and "finish the war campaign"… which also requires reputation.
Finished the evening by advancing the story plotline to the point where I have to do another dungeon and it was too late to get involved with that.
ps. It seems as though at this rate, I may actually finish the expansion on Strev before my friend starts it. When he gets to that point, I've got Anyth the Huntress @ 107 and Onsunshine the Druid @ 110 who can run content on level-- and best of all, I have no clue on how to play either character anymore! It's comedy that writes itself.
pps. I logged on Anyth and discovered that her guild "woke up" and added a number of people in the past 48 hours. Amazing. Also, they didn't have anything in their bank worth taking.
Monday, November 12, 2018
Back again, Back again.
Short and fast update-- I pulled the trigger on WoW's new expansion and hopped in with Strev. A few days later, I've cleared 2.5 zones, made 120, unlocked world quests… (but not warfronts or the raid yet)… upgraded my gear to ilevel 311 and started running battlegrounds and non-heroic island adventures and dungeons.
I was stunned at how short this expansion is.
I was stunned at how short this expansion is.
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