The style of writing does vary from time to time and often may be viewed as self-indulgent prattling. There are many times I am horribly, horribly wrong or miss certain painfully obvious things. Some would say this adds to the charm. Likewise, grammatical and typographical errors likely abound. There is no excuse for this aside from sheer laziness.

Sunday, December 26, 2010

Worgen in a Winter Wonderland

As snow fell outside on Christmas for the first time in Atlanta since the 1800s, I sat around idly sipping something warm and wondering what to do. I’d completed my dailies and there was time to kill, so I bit the silver bullet and rolled up a worgen. In moments, Onsunshine stood in the streets of Gilnaes, ready to lend a paw in the battle to save the city.

Over the course of a few hours I slogged through the starter zone. For me the zone was very much “Aliens Vs. Predator”…. 15 minutes of awesome surrounded by two and a half hours of suck.

I’ll give full credit where it’s due: some of the quests were downright engaging and entertaining. “Grandma’s House” was decorated amusingly with portraits of presumably grandchildren on the mantle. Gazing upon the aftermath of Deathwing’s assault brought a long and thoughtful look. The atmosphere was sound and the story of a quasi-Victorian city under siege and the plight, fight, and flight of the survivors moved briskly. So why did I hate it?

Ian noted that I disliked the area because it was gloomy and depressing. Although I dismissed the comment out of hand at the time, it likely factored in to a small degree. Although it was appropriate for the setting, I don’t play games to feel depressed. Just sayin’. My biggest gripe has to be the sheer volume of killtenrats quests. Although I’m generally ok with them, I realized that, for the most part, most of my playtime had been devoured just doing one right after the other. Generally, everything that wasn’t a killtenrats was completed in ninety seconds or less (“grab a book from the shed next to me”, “talk to the person standing over there”, and so forth.) so a vastly disproportionate period of time was spent doing the ‘non-fun’ grind. To top things off, the quest line is so linear it may as well be on a railroad track. Not only should you kill the ten rats, you MUST to do anything else on the island and since you’re walled off from the ‘real’ world in a starter instance, you don’t have the option of doing anything else.

When I finally left the isle, Onsunshine was level 13 and I’m enjoying the druid mechanics immensely.

No comments:

Post a Comment