The style of writing does vary from time to time and often may be viewed as self-indulgent prattling. There are many times I am horribly, horribly wrong or miss certain painfully obvious things. Some would say this adds to the charm. Likewise, grammatical and typographical errors likely abound. There is no excuse for this aside from sheer laziness.

Friday, October 8, 2010

Stratholme Alone

I recently retook the infamous Bartle Test, which categorizes gamers based on favorite in-game activities, and Ian totally nailed my personality type as “Explorer (100%), Achiever (60%)”. Regular readers of this blog (both of you) should find this of no surprise.

Continuing my exploration of older dungeons, I journeyed to the Eastern Plaguelands to see what Stratholme had to offer. A nice little city with plenty of lore, it was the site of a major plague outbreak as seen in the Warcraft 3 human campaign and you get to time travel and relive that experience during the Culling of Stratholme “dungeon”. Now I was finally getting to see it “in the now”. My previous experience with this dungeon was thirty seconds of pain months ago when I was trying to find a path to the blood elf starting area and found myself trapped alone in the city with no portal out and everything a dozen levels higher than I. Time to take revenge.

I blew through the thickly guarded city gates and started exploring the city. It looks exactly like what you’d expect in a hopeless city that’s been overrun with undead for years: Detroit. The monsters ranged from ghouls and skeletons to abominations and spider-like crypt-thingies. As I made my way through the city, I occasionally ran afoul of patrols or traps, but nothing that wasn’t overwhelming. It turns out the city itself is divided into two halves: “living” and “undead”, each with a number of bosses.

The western side is a bastion of the Scarlet Crusade and has a castle that must be conquered. It was also where my wandering led first. Once inside the castle, it’s a fairly straightforward path with a few side rooms with extra encounters, bosses, and books to read. That’s the one thing I’ll give the Crusaders: they support literacy. There were very few surprises overall and a nice little boss at the end with a couple of firable cannons for flavor. Presumably the cannons can be used to ward off the waves of additional crusaders that spawn after fighting down the boss, but I found it more expedient to simply blizzard my way to victory.

The eastern side was a bit more complex. The first part included a (presumably fairly elected) undead Magistrar who gave up the Key to the City which opened a backdoor to the “surface” as well as permitted deeper explorations. Once into the streets known as “the Gauntlet”, the undead leader, “Baron Somebody”, yells out he’s going to kill a prisoner in 45 minutes. This sounded like something I should probably care about, so it lent some urgency to my explorations.

A glance at a hastily procured map showed I had to fight my way to The Slaughterhouse, so I made my way through the city clearing the streets as I went. There were a lot more patrols on this side, so it was a bit slower going. One of the buildings looked more heavily guarded than the others and had a “Baroness” at the top of the stairs, so I figured I was on the right track. A few arcane blasts later the doors behind her opened to reveal…a tiny room with a few acolytes. I left them alone and continued on my merry way, annihilating street trash as I went.

By the side of the road I eventually encountered two more similarly guarded buildings and contented myself with nuking the bosses for a few extra blues to disenchant and the occasional auctionable piece of rare or epic gear. The whole place was a bit of a gold mine for that. I simply didn’t have the pack space to loot everything, even disenchanting things as I went. Eventually, I just left dozens of undead lying on the ground, their treasures undisturbed.

Finally I reached the Slaughterhouse—only to find the way blocked by a large, very immobile gate. I looked around for a switch, lever, boss I had missed, or anything, but to no avail. I was out of time (personal, not quest-related), so I’d just have to retry the undead section later in the evening.

An hour or so later I stepped back into Stratholme and began the run again. Unfortunately I had not had to opportunity to offload any of my treasures, so even more unlooted bodies were left by the wayside. As I cleansed the city, I wondered what I had not done. Then it hit me hard. This time when I faced the Baroness, I stepped inside and killed the Acolytes. Sure enough, I was rewarded with a script that said the defenses of the ziggurat were being compromised. Aha! I made my way back through and wiped out the other two dens of boss-defended evil priests to hear the sweet sound of the distant gates tumbling down.

I returned to the Slaughterhouse and it was a small stone building with a sealed door and surrounded by a large courtyard, populated with a couple dozen abominations. I faced them and began the endgame encounters. When all of the abominations were felled, many skeletons poured out of a side gate. When they were dispatched, the building opened and a number of elite undead blizzardbait emerged. When the last died, the Baron himself challenged me to enter and …DIE! I intended to do one of those.

Inside the baron sat upon a horse in the small room, because…I guess that’s just his thing. Smoked him like a salmon and rescued the fair maiden, who seemed content to stand around uselessly until I zoned out.

Next stop…Scholomance maybe?

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